In as much as Dangerous Journeys™ is not a game in any sense, it thus cannot be an open game. What DJ is is a system, and it is as a system that it is an open system.
Dangerous Journeys™ is an open role playing system for the simple reason that the mechanics can’t be copyrighted. They could be patented, but since that would invoke the grandfather clause it really isn’t worth my time.
So if you want to use the mechanics I present on this site—and I will—go right ahead, and I hope you find them useful.
And before I go please note that Dangerous Journeys is Alan Kellogg’s trademark for the Dangerous Journeys role playing system intended for use in Dangerous Journeys role playing guides. All rights reserved.
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